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Medieval 2 total war diplomacy fix
Medieval 2 total war diplomacy fix






medieval 2 total war diplomacy fix

Some regions that are adjacent don't seem to be recognized as such. From looking at map path-finding problems it seemed to me the game can glitch on map.rwn creation. Thus my use of both.Haven't noticed your first thing but the second fits in with a theory of mine. This also brings up another interesting phenomenon (aka bug) wherein somehow it is posible on occasion for borders_all_our_regions to be true when the two in question are not even neighbors. There's almost an exponential efect involved which messes me up quite a bit.

medieval 2 total war diplomacy fix

The GiveMoney event works fine if it is a single payment but if it is part of a regular tribute then it seems to double-count in some way such that giving 4000 as a single payment has a much lower effect than a tribute of 1000 for 4 turns. So giving 4000 has no more effect than giving 100. The "Forgiveness" event that supposedly triggers for "each" 100 florins given to a faction seems to only trigger once per event. Just an odd thing that may be relevant in some situations. Took me a while to realise this was because neither Sicily nor Hungary border all the HRE's region groups whereas both Milan and Venice do.ĭiplomats from Sicily and Hungary did both move to an HRE city (and stayed there) but no alliance was made. Milan and Venice allied with HRE as expected but not Sicily and Hungary. The conditions like "strongest_neighbour" in the campaign ai file seem to glitch when the target faction's regions are split up.Įxample: I had all the catholic factions set up to want to ally to their strongest_neighbour if catholic at game start. I'll check out your mod too to see what you've done.








Medieval 2 total war diplomacy fix